Monday, 21 March 2011

Collision fixed

When importing objects into UDK, if they are convex shapes the collison does'nt work properly. In the image above you can see I've fixed this problem by adding a hole at the top of the mesh. This means the object is a solid shape. I plan to add a second shape in UDK to cover up the hole and effectively make it a solid shape.

I tried to import it into UDK and the collision works effectively. 

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