I UV Unwrapped the room in Max and applied a material to it in UDK. I created five images, one for each surface; Floor, Back, Ceiling, Wall and BaseWall. I did this so it looks partially like a real room.
Monday, 21 March 2011
When importing objects into UDK, if they are convex shapes the collison does'nt work properly. In the image above you can see I've fixed this problem by adding a hole at the top of the mesh. This means the object is a solid shape. I plan to add a second shape in UDK to cover up the hole and effectively make it a solid shape.
I tried to import it into UDK and the collision works effectively.
Monday, 14 March 2011
Relativity by M.C. Escher.
This image inspired a gameplay aspect of my map.
I wanted to create a room for my map which resembles painting by Escher. I plan to create a room which can rotate, so the player has to traverse a room with changing gravity.
Here is a rendered image of my Escher room.
I created this in 3ds Max. I created it as one object so it can be placed in UDK as an Interp Actor and thus be animated.
Collision Error. To create collision for my room I copied the object and name it UCX_room and the original object was called room. This is how collision is made for objects. However when I tried this the collision seemed to be eratic. This is a problem I will have to sort out to finish this map.
Thursday, 10 March 2011
My Objective was to create a material which transforms into another material. I looked into the various nodes found in the UDK material editor. I managed to achieve this effect by using a Linear interpolation node (LERP) and a flipbook texture sample.
This is a link to a video tutorial on how to create a flipbook texture for UDK. A Flipbook is a kind of texture. It will cycle through a set of images to create a basic animation.