Saturday 12 February 2011

The S - Corridor

Here is an 's' Shaped corridor I created in max. The player will fall down this pathway and will be unable to return. This will create a feeling of being trapped in a strange place. The grey box is the visual part, it will be UV wrapped and textured. The Orange segment will be the collision geometry. They can both be imported into UDK together.

Here is the peice imported into UDK. The collision and wrapping work.

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