My Objective was to create a material which transforms into another material. I looked into the various nodes found in the UDK material editor. I managed to achieve this effect by using a Linear interpolation node (LERP) and a flipbook texture sample.
This is a link to a video tutorial on how to create a flipbook texture for UDK. A Flipbook is a kind of texture. It will cycle through a set of images to create a basic animation.
http://udn.epicgames.com/Three/MaterialsCompendium.html
Here is a Flipbook texture I created. It is made of squares ranging from pure white to pure black. The Flipbook texture will cycle throuygh these values to create a gradual change from white to black. This texture will be an alpha value for a LERP node.
Here is the material. The Flipbook texture acts as a alpha value for the LERP node, while two seperate textures are fed into the A & B values of the LERP node. As the flipbook texture cycles through its animation the A texture will change into the B texture. Here is the material at an early stage of animation.
Here is the material at a later stage of animation. It's nearly changed into the second material. It is also important to note that the flipbook's properties can be changed from Looping-true to looping-False, so rather than a cycle I can have the material change and then stay that way.
No comments:
Post a Comment